![]() ![]() There is something admirable about such a direct approach to terror. About not wanting something to happen and then being forced to endure it, inch by inch, in excruciating detail. Outlast 2 is not game about pulling punches or subtle implications. It shows you something horrifying, something repulsive, then it grabs you by the scruff and rubs your nose in it. This is a trick Outlast 2 comes back to again and again. If you see a mutant hillbilly pissing into a ditch of decapitated heads and severed body parts, you can be sure that you’ll have to belly crawl your way through that filth in the next 15 minutes or so. ![]() If Chekhov’s gun is the narrative principle that if a gun is shown on a mantle in the first chapter, it must be fired by the third, then Outlast 2 runs on the principle of Chekhov’s piss. ![]()
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